We shall share in this post the nitty-gritty details of one of our most liked 3D Visualization works right from getting the client’s brief to….well….posting it on our page! We hope you enjoy it.
If you are familiar with Banana Island Estate in Lagos, this building is one that cannot be missed. Located on a cornerpiece plot in Delta Street, this grandiose fully detached residence has very strong façade features; curved entry with overhead steel-glass canopy, cylindrical columns that can be seen through the mass of exterior glazing, decks, large open roof terraces and vertical openings.
It was a delightsome experience to produce 3d realistic exterior renders of this residence designed by FMA Architects Ltd. So many elements were put into place to generate the realistic renders. We’d go through the details of our workflow in 5 different stages
Upon receiving the raw model in RVT format, the team got to work on cleaning up the model, joining up misaligned surfaces, deleting repetitive elements and all revit components, modeling surfaces to be textured upon and other finishing works to prepare the model for further work in 3DsMAX .
Below is the raw RVT model
TEXTURING/ SCENE COMPOSITION
After exporting the cleaned up model to 3DsMAX, our workaholic team proceeded to texturing the model; application of materials on elements and surfaces.
Here’s what the model looked like during its 3DsMAX ‘s work process
A large part of the materials used were specified by the client most of which were created in photoshop before applying in max to give the kind of ambience and feel that would enhance the model until we were thoroughly satisfied with the outcome
After materials had been applied, several test renders were done to ensure that all materials/textures were correctly applied to suit the brief given by the client.
Usually, test renders are done with minimum render settings to ascertain that the model is ready for final rendering.
Below is a glimpse of one of the many test renders that was done after texturing.
SCENE POPULATION/ LIGHTING
At this stage, we imported and merged MAX blocks and exterior components that could enliven the scene, tress, plants, fountains, lights, etc into the scene. We had to ensure that all components fit in the scene, complement the materials applied and enhance the general ambiance of the scene. Another test render may be done after populating the scene.
The render stations start to fire their “pistons”…. The higher the specification of the machines used in rendering, the faster the render output. The total rendering time was about 47hrs. Below are snippets of the V-Ray settings for the final render ;
Here’s what the model looked like after rendering for 32 hours, 21mins and 56 seconds
Post production is an important stage of realistic rendering. The difference between an original Vray render and its post render is very remarkable. In post rendering, All
passes from the scene were merged in Adobe Photoshop to give its final look below.
So there you have it!!! If you found this post helpful, you can drop a comment below or ask questions in our Q&A forum by clicking here